How we do development at human scale
By Jamie Keen
Making games is really hard. It’s something everyone says pretty often, but I doff my cap to anyone who ever ships anything. It’s always a huge victory, and requires a dizzying number of solutions to hugely complex problems to all align at the same time. It’s more surprising that any games ever ship.
And shipping games can take a toll on you. Sharing creativity is really daunting and needs the right environment to flourish. You will probably have disagreements about how something should be done. You will question yourself. You might push yourself beyond a point which is actually good for you; I have, and probably will again.
This is where the group of people that you go on that journey with becomes unbelievably important. The culture you build together, the way you work through failure and celebrate success, even understanding what those things are - the time you spend together becomes truly special. For me, I’m proud of the games I’ve worked on, but more than that I cherish the people I’ve made them with.
We believe this means we need a team that can share the goal, and the burden; that supports one another and who can lean on each other when the need arises. A team who aren’t distracted by title or prestige, who take great pride in their work and will challenge ideas to make things better. A team that embraces the notion that a good idea can come from anywhere, that has respect for each other’s experience and celebrates that our differences make the journey all the richer. A team that is small enough not to lose sight of each other’s humanity, but still large enough to deliver ambitious projects.
Human-sized means a scale where you will make a difference. That your ideas will have genuine impact not just on the game that you’re making, but on the culture of the studio that you’re building - because make no mistake, you will be a big part of building our studio. You won’t just be a cog in a machine. We will need your ideas and how you want to work to help shape the kind of workplace we will build together.
So that when times are tough and things aren’t going our way, you have a group of people around you who you know you can count on. Who will be straight with you when it’s not working. Who will listen to your idea and help pull the gem out of the confusion. Who will support you and help make sure you’re taking care of yourself in the right way. We want to find people to go on that journey with - to go through the rough and the smooth. A group of people who will build a human sized studio that will make shipping our ambitious, truly original game together all the sweeter.