Senior Game Designer
At Moon Rover, we believe in crafting worlds. Rich, wondrous worlds for our players to bring to life and write their own stories in. Worlds filled with unique, fleeting moments that only they will see, giving them one of a kind stories to share with friends. Worlds teeming with life ready for players to dive into again, and again. And we believe in saying yes to players. We believe in heart pumping core gameplay that changes and is changed by the world around you… constantly evolving gameplay puzzles for players to work out, powered by the simplicity of rock, paper, scissors.
At Moon Rover, we want to explore new worlds with you. Abundant worlds, powered by unique moments, driven by fiendishly simple mechanics - that will catch and live on in our players’ hearts and minds.
We’re going on an adventure. We’re building a studio from the ground up, which is both exciting and difficult - mistakes might happen, but we will learn and move on. We are determined to build a culture where everyone feels safe, valued and empowered to be the best version of themselves - if that’s what you’re looking for, we’d love to hear from you and you can read more about how we plan to go on that journey here.
Designers at Moon Rover
The best designers see the matrix. They understand the link between game systems and the experience they cause, and can break that down rationally. They’re goal focused, able to manage the tricky switch between detail and big picture without getting lost in either. They crave expert feedback, happily change their mind when wrong and understand this is a team sport - a good designer is more shepherd than wolf.
Game Designer
As a Game Designer you will own system areas of the game, from conception to bugfixing and polish. You will work out how to implement them (primarily alongside programmers), how they interact with the rest of the game experience, and how to tune them once they’ve been implemented.
Who are you?
Someone with:
Proven experience shipping in a modern game engine, on PC or current-gen Console
Excellent written design skills, preferably with examples
Lots of drive that can make things happen and (although cliché) a great communicator
Experience with Unreal Engine 5 is a real advantage, but not vital
- Department
- Design
- Locations
- Stockholm
![Picture of Martin Kullberg](https://images.teamtailor-cdn.com/images/s3/teamtailor-production/square_226-v4/image_uploads/df587b71-4968-4a8a-bcaf-fbc53481294f/original.jpeg)
About Moon Rover Games
Moon Rover Games is a game development studio located in Stockholm, Sweden. Our founding team has spent decades working on blockbuster franchises such as Battlefield, Far Cry, Star Wars Battlefront, Tom Clancy’s The Division, Mirror’s Edge, and more, and eventually decided to strike out on their own to explore new worlds and new ways to create them.
Our first game is an ambitious cooperative action game set in a new IP and designed to generate unique emergent gameplay stories that players can truly make their own.
Senior Game Designer
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